Channelling Mage characters (druids, necromancers, sorceresses) cast their spells faster when using a staff. Tier three starts showing up in act 4 Hatred 1.4. If you guys feel like i missed something or did a bad job with this video let me know and i will re-record it. The cast animation has 25% fewer frames when a staff is used. The most popular Diablo II overhaul modification, Median XL is an action RPG with extensive endgame content, deep character customisation and challenging gameplay. The Scourge of Aranoch (SU Flamen Staff, Charged Oskill) Nature's Orphan (SU Spirit Mask, Oskill) ... Changelog. Insert which items or affixes that have great synergy with this item here. The Sacred tier of each item has three unique versions that are different from the tiered unique. Tier five starts showing up in act 3 Terror 1.6. Oskills If an item has a skill bonus with no character class requirement (eg. Notes. Hey guys im looking for the Necro summoner set piece Lazarus' Chasuble Light Plate (Sacred) I have all the other parts and am putting together all the cool items i found recently that have minion stats on them. This recipe cannot create sacred uniques or sets, but it can create almost anything else for cheap. Dragonglass Dagger (Dagger, Oskill) Runewords. Each regular item has one unique version that can drop anywhere in the game. save. https://docs.median-xl.com/doc/items/baseitems. 1 Cube Recipes 1.1 Intro 1.1.1 Crafting Points 1.1.2 Reagents 1.2 Disenchanting 1.3 Rerolling 1.4 Uptiering 1.5 Affixing 1.6 Jewel Crafting 1.7 Alchemy 1.8 Shortcuts 1.9 Miscellaneous The Horadric Cube is an underused aspect of Diablo II. Sockets Crafting Points ... or a powerful rare or unique. Sacred uniques can only drop in Hell difficulty. The Flamen staves are an exception to this rule, the ending staff being SSU. Best place to grind sacred unique/ set items. Hell yeah! Uniques, sets, crafted and honorific items spawn with max sockets. Tier 2 [SSU]: generally higher power level and more quirky mechanics. Each unique item has four tiers that you can upgrade to. Oskills If a unique has a skill bonus with no character class requirement (eg. A new category sacred is also added. They are denoted with a (1) at the end of the base item name for tier one and so on. Tiered Uniques Each regular item has one unique version. Some items don't have a sacred variant. Median XL is an action RPG with extensive endgame content, deep character customisation and challenging gameplay. x x Their position within the table dictates what variation they come as (SU is leftmost, SSU is center (rightmost in a 2 column arrangement), and SSSU is rightmost (in a 3 column arrangement), jewelry not included). 3. If You Have no Points in the Stance Tree: 10% Chance to cast level 22 Gift of the Wild on Kill, 9% Chance to cast level 1 Devastation on Melee Attack, Guardian Spirits Inherit 100% of Your Deadly Strike, 20% Chance to cast level 10 Life Spark on Melee Attack, 3% Chance to cast level 1 Arrow on Striking, 10% Chance to cast level 50 Spiral Dance on Melee Attack, 50% Chance to cast level 16 Stormblast on Melee Attack, +8% Bonus Magic Damage to Laughing Ghost per Summon Skill Base Level, 1% Chance to cast level 10 Arrow on Striking, +5% Innate Elemental Damage per Character Level above 137, 20% Chance to cast level 1 Corrupted Vines on Death Blow, 1% Chance to cast level 60 Meteor Shower on Kill, Adds 1 - 3 Fire, Cold and Lightning Damage to Weapon per 1 Spell Focus, 1% Chance to cast level 5 Charged Strike on Striking, 9% Chance to cast level 50 Punisher Bolt on Striking, 10% Chance to cast level 10 Spike Rush on Melee Attack, 15% Chance to cast level 1 Quill Storm on Melee Attack, 2% Chance to cast level 50 Blood Skeleton on Death Blow, -2% to Enemy Elemental Resistances per Carnage Base Level, 10% Chance to cast level 12 Charged Strike on Melee Attack, 14% Chance to cast level 50 Cataclysm on Melee Attack, Flametail Shot Only Gains 1 Projectile per 7 Base Levels, 4% Chance to cast level 28 Flametail Shot on Striking, 10% Chance to cast level 1 Bolt on Striking, 4% Chance to cast level 10 Flametail Shot on Kill, 3% Chance to cast level 60 Apocalypse on Kill, +1% Maximum Elemental Resists per Totem of that Element, Superbeast adds Deadly Strike Instead of Spell Damage, 25% Chance to cast level 1 Rend on Melee Attack, Strength Damage Bonus: (0.18 per Strength)%, +(50 to 200) Energy Factor to Spell Damage, Holy: Plague Deals 150% More Total Damage, 3% Chance to cast level 40 Rotting Flesh on Kill, 0.7% Vessel of Retribution Damage Leeched as Life, 3% Chance to cast level 40 Boneyard on Death Blow, 20% Chance to cast level 10 Thunder Hammer Nova on Melee Attack, 10% Chance to cast level 50 Punishers on Striking, 7% Chance to cast level 60 Fire Cannonade on Death Blow, +8 to Maximum Forked Lightning Projectiles. They cannot be used as a base to create a Runeword. 1. The most popular Diablo II overhaul modification. Posted by 1 year ago. If you find an item with extra sockets, you can fill up the sockets before the rune with jewels. A new assortment of sacred uniques was added. In Median XL: Sigma, we at least have some consolation to finding items that are unnecessary to our current character. If an item has a skill bonus with no character class requirement (eg. Shenk the Overseer in Act V will always drop one. A few hundred new items, some tested over the past few months, others entirely new. +3-6 to Summon Shadows), then the bonus is an 'oskill', giving this skill to any class for free. Archived. Sacred uniques can only drop in Destruction difficulty. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. The best rings, amulets, jewels and quivers are also marked as sacred uniques. For patch notes, item changes, and miscellaneous information. This list may not be up to date, for an up to date list, click this link Sacred Uniques. Tarqeq (Druid Bows, Oskill) Astarte (Sorceress Armor, Oskill) Set Items. Some items don't have a sacred variant. Far from being the interesting magical gimmick you may be used to, the Median XL cube is a powerful weapon of war. +(7 to 10) to Elemental Totem), then the bonus is an oskill, giving this skill to any class for free. The rune however needs to go in the last socket. Oskills Best place to grind sacred unique/ set items. The Mysteries (Sorceress Melee Set, Oskill) NOTE: This … Oskills Sockets 10 comments. Resurrect druid? In order to create a Honorific the Mark of Infusionis needed. +3-6 to Summon Shadows), then the bonus is an 'oskill', giving this skill to any class for free. Sacred rare items can also only be … Sockets All unique items come with the maximum allowed number of sockets for the item type. share. Orb Effects Applied to this Item are Doubled, 2% Chance to cast level 5 Shatterblade on Striking, 2% Chance to cast level 60 Punishers on Striking, 5% Chance to cast level 5 Charged Strike on Melee Attack, ''Cross the Wide, Somber Seas I Will Sail, 40% Chance to cast level 50 Blade Spirits on Melee Attack, 4% Chance to cast level 43 Pentagram on Melee Attack, 15% Chance to cast level 13 Earthquake on Melee Attack, 6% Chance to cast level 40 Pentagram on Melee Attack, 9% Chance to cast level 10 Time Wave on Melee Attack, 20% Chance to cast level 40 Veil King Plague Grasp on Melee Attack, 15% Chance to cast level 44 Rotting Flesh on Melee Attack, 7% Chance to cast level 13 Shower of Rocks on Kill, 200% of Crushing Blow added as Fire and Cold Spell Damage, 4% Chance to cast level 20 Pagan Ritual on Death Blow, +14% Magic Damage to Crucify per Base Level, 20% Life Regen Over 5 Seconds When You Take Weapon Damage, 4% Chance to cast level 50 Shatter the Flesh on Kill, 80% of Vitality Added as Cold Damage to Weapon, 25% Chance to cast level 30 Azure Orb on Melee Attack, Until Level 120, +25% to Experience Gained, 100% Chance to cast level 40 Harvest on Melee Attack, 50% Chance to cast level 1 Snake Bite on Melee Attack, 8% Chance to cast level 10 Claw Tornado on Striking, 15% Chance to cast level 60 Jinn on Melee Attack, Adds (500 to 600)-(800 to 900) fire damage, +1% Lightning Spell Damage per 2% Gold Find, -3% Enemy Poison Resist per Snake Stance Base Level, 15% Chance to cast level 60 Cataclysm on Melee Attack, 20% Chance to cast level 10 Phalanx on Melee Attack, Fire Elementals Inherit Your Fire Spell Damage, 5% Chance to cast level 36 Lava Pit on Death Blow, 100% of Magnetic Field Bonus Lightning Damage Converted to Physical, +100% Bonus Lightning Damage to Thundercrack, 3% Chance to cast level 1 Javelin Nova on Kill, You may Only use Melee, Summon and Support Skills, 25% Chance to cast level 60 Trinity Beam on Melee Attack, 5% Chance to cast level 26 Burning Veil on Kill, 24% Chance to cast level 60 Hunting Banshee on Melee Attack, 20% Chance to cast level 10 Flurry of Javelins on Melee Attack, If Wielded by a Mercenary, +100% Magic find, 15% Chance to cast level 6 Rust Storm on Melee Attack, 12% Chance to cast level 5 Guard Tower on Kill, Adds 40 - 60% of Dexerity as Magic Damage to Weapon, 15% Chance to cast level 7 Starfire on Melee Attack, 2% Chance to cast level 19 Glacial Nova on Death Blow, 4% Chance to cast level 13 Claw Tornado on Striking, -6% Enhanced Weapon Damage per 1% Crushing Blow, 10% Chance to cast level 50 Death Blossom on Death Blow, 8% Chance to cast level 13 Spike Nova on Kill, 1% Chance to cast level 40 Punisher Barrage on Kill, 10% Chance to cast level 5 Knife Throw on Striking, 3% Chance to cast level 50 Flamestrike on Striking, 10% Chance to cast level 13 Shatterblade on Striking, Stampede Cooldown Cannot be Reduced Below 0.8 seconds, 1% Chance to cast level 6 Rebound on Striking, -1% to Enemy Poison Resist per 1% Block Chance, +3% Spell Damage per 1% Additional Experience Gain, Glacial Nova Cooldown Reduced by 4 seconds, Mana Sweep: +15% Total Damage, Leeches no Mana, 4% Chance to cast level 50 Vizjerei Rage on Death Blow, (Bonus per Socketed Great/Elemental Runes), 6% Chance to cast level 60 Ice Lance on Striking, 25% Chance to cast level 50 Arrow on Striking, 4% Chance to cast level 26 Stormblast on Kill, 2% Chance to cast level 3 Life Spark on Striking, 4% Chance to cast level 20 Heartseeker on Kill, Adds 120% of Your Fire Spell Damage as Bonus Weapon Physical Damage, 2% Chance to cast level 50 Drakemaw on Striking, If You Have at Least 1000 Strength, Knockback Enemies, 10% Chance to cast level 10 Claw Tornado on Striking, 2% Chance to cast level 50 Blizzard on Striking, -1% to Enemy Poison Resistance per 25 Strength, 16% Chance to cast level 1 Bolt on Striking, 3% Chance to cast level 20 Spiral Dance on Kill, 1% Chance to cast level 6 Life Spark on Striking, 13% Chance to cast level 14 Shower of Rocks on Kill, 10% Chance to cast level 7 Fortress on Kill, 1% Chance to cast level 50 Rotting Flesh on Striking, 2% Chance to cast level 10 Superbeast on Kill, 1% Chance to cast level 60 Rain of Fire on Striking, 10% Chance to cast level 1 Javelin on Striking, +2500 Lightning Damage to Main Queen of Blades Projectiles, -25% to Enemy Elemental Resistances for Your Traps, 10% Chance to cast level 60 Doom on Death Blow, 20% Chance to cast level 20 Thunder Hammer Nova on Melee Attack, 10% Chance to cast level 1 Stormpike on Striking, 15% Chance to cast level 12 Fortress on Melee Attack, 10% Chance to cast level 13 Javelin Nova on Kill, +100% Bonus Lightning Damage to Iron Spiral, 4% Chance to cast level 16 Bloodlust when Struck, 1% Chance to cast level 2 Gift of Inner Fire on Striking. Variations Sacred Unique Armors. 1 Description 2 Properties 3 Synergies 4 Notes 5 Trivia Describe the item here and enumerate which classes or builds that can make use of it. For patch notes, item changes, and miscellaneous information. Sacred Unique Weapons. The items in Median XLare broken into 6 tiers and exceptional/elite items are removed. Tier 1 [SU]: they start dropping from regular monsters in areas of level (aLVL) 104+. Tier six starts showing up in act 1 D… They drop only in Destruction difficulty. Thank you. This page was last edited on 28 October 2010, at 22:41. Any favorites? All tiered and sacred items have a 25-50% chance to spawn with a random number of sockets (0 to item max). Members. Oskills If an item has a skill bonus with no character class requirement (eg. Tiered Uniques. Median XL 2017 1.0 Damage increased, duration gain per skill level reduced, now gains bonus damage from Dexterity and Energy Older Versions MXL Ultimative v1->v5 Now costs 200 mana, starts at 1 min duration, +20s/lvl. Or has anyone already done the math? Take your favorite fandoms with you and never miss a beat. Apologies for that crystal mishap. The stats of each unique depend on the tier of the base item: higher tier versions of the same unique are improved in all aspects, but have higher requirements. They drop only in Destruction difficulty. Sacred items however only start to drop in later terror difficulty. Each runeword contains only one rune, but this does not mean you can only make them in items with only one socket. 3.8k. The Sacred tier of items has, on average, two unique versions that are different from the tiered unique. We are creating the ultimate guide for the Median XL mod, and you can help! Think I wish I knew day 1 Starting Median XL from scratch-Noob's first week. +3-6 to Summon Shadows), then the bonus is an 'oskill', giving this skill to … Synergies. Welcome to the subreddit for Median XL, join our community to discuss about the full-conversion Diablo II mod. The Sacred tier of items has, on average, two unique versions that are different from the tiered unique. Sacred Uniques. Tier four starts showing up in act 1 Terror 1.5. There are 710 unique items in Median XL. Tier two starts showing up in act 2 Hatred 1.3. Sacred uniques can only drop in Hell difficulty. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All sacred uniques aside from jewelry come in 2 or 3 different variations. +(7 to 10) to Elemental Totem), then the bonus is an oskill, giving this skill to any class for free. If You Have any Points in the Fire, Cold or Poison Trees: 20 Second Cooldown to All Lightning Tree Spells, Mana Shield: 33% less Mana Drained when Hit, You Cannot Summon Ice Elementals Directly, 20% Chance to cast level 35 Ice Elementals on Kill, 2% Chance to cast level 1 Force Blast on Death Blow, +1% Deadly Strike Per Firedance Base Level, 40% Chance to cast level 1 Ancients' Hand on Melee Attack, 25% Chance to cast level 50 Magic Missiles on Melee Attack, 15% Chance to cast level 25 ATMG Sentry on Melee Attack, Orb Effects Applied to this Item are Quadrupled, +0.5% Deadly Strike per Tantrum Skill Level, 1% Chance to cast level 50 Cluster Bomb on Death Blow, Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed, 50% of Your Total Character Defense Bonus Added as Vitality, +120% Weapon Physical Damage if Wielding a Scepter, 1% Chance to cast level 24 Pagan Ritual on Kill, 15% Chance to cast level 20 Crucify on Melee Attack, 5% Chance to cast level 10 Time Strike on Striking, 15% Chance to cast level 40 Arachnomancy on Melee Attack, 1% Chance to cast level 36 Pyroblast on Striking, When Cubed with The Sleep, Enables an Additional Awakening, 5% Chance to cast level 50 Banish on Death Blow, 50% of Strength Added as Magic Damage to Area of Effect attack modifier, 5% Chance to cast level 30 Banish when Attacked, 5% Chance to cast level 40 Scorpion Blade on Kill, 4% Chance to cast level 40 Fire Cannonade on Kill, 3% Chance to cast level 10 Shower of Rocks on Melee Attack, 12% of Minion Damage Increases Added as Deadly Strike, -(21 to 30)% to Enemy Elemental Resistances, +3% Lightning Spell Damage per Spirit of Vengeance Skill Level, Summon One Extra Necromancer Minion With Each Cast, 20% of Lightning Resistance Added as Lightning Spell Damage, +2% Enhanced Defense (Based on Character Level), 1% Chance to cast level 60 Cryo Beam on Striking, 1% Chance to cast level 10 Thunder Hammer on Striking, 25% Chance to cast level 60 Forked Lightning on Melee Attack, 4% Chance to cast level 20 Rebound on Kill, -75% Regenerate Mana during Werewolf Form, -(15 to 20)% to Enemy Elemental Resistances, 3% Chance to cast level 2 Time Strike on Striking, Shadow Refuge: -1% to Enemy Fire and Lightning Resists per Base Level, 1% Chance to cast level 20 Cataclysm on Striking, 8% Chance to cast level 13 Crucify on Melee Attack, +1% Physical Resist per 18% Mana Regeneration, 10% Chance to cast level 20 Nightmare on Melee Attack, 2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack, 2% Chance to cast level 35 Knife Throw on Striking, Fire Elementals Gain 100% of Their Physical Damage as Fire, Fire Elementals Inherit Your Energy and Spell Focus, 5% Chance to cast level 15 Javelin Nova on Kill, 20% Chance to cast level 25 Lifeblood when Attacked, 15% Chance to cast level 1 Mythal on Melee Attack, 50% Chance to cast level 30 Thunder Hammer Nova on Melee Attack, 2% Chance to cast level 12 Thunder Slam on Melee Attack, 2% Chance to cast level 50 Shadow Blade on Striking, Lion Stance Does not Reduce Your Physical Resistance, 1% Chance to cast level 10 Snake Bite on Striking, +(25 to 40)% to Physical/Magic Spell Damage, 25% Chance to cast level 40 Ice Bolt Nova on Melee Attack, 1% Chance to cast level 60 Tempest on Death Blow, 10% Chance to cast level 14 Fowl Fight on Melee Attack, 4% Chance to cast level 40 Ice Lance on Striking, 2% Chance to cast level 32 Tempest on Striking, 1% Chance to cast level 36 Lightning Streak on Death Blow, 2% Chance to cast level 20 Sun Strike on Striking, Minion Damage Also Increases Your Spell Damage at 33% Efficiency, 5% Chance to cast level 23 Bloodlust on Melee Attack, Hoplites: +5% Poison Pierce per Plague Base Level, Sanguine Covenant Regenerates 3.5% of Maximum Life per Second, If You Have Not Been Hit Recently, +30% Total Mind Flay Damage, 6% Chance to cast level 40 Dragon Wyrms on Death Blow, 30% Chance to cast level 20 Cherubim on Melee Attack, 5% Chance to cast level 6 Claw Tornado on Striking, 4% Chance to cast level 36 Glacial Nova on Kill, 3% Chance to cast level 60 Magic Missiles on Death Blow, 10% Chance to cast level 40 Nova Bomb on Melee Attack, 2% Chance to cast level 50 Psionic Storm on Melee Attack, 5% Chance to cast level 5 Time Strike on Striking, 4% Chance to cast level 33 Scorpion Blade on Kill, 2% Chance to cast level 20 Thunder Hammer Nova on Kill, 1% Chance to cast level 26 Singularity on Kill, 4% Chance to cast level 50 Doom on Death Blow, 1% Chance to cast level 13 Time Strike on Striking, 2% Chance to cast level 1 Javelin on Striking, 1% Chance to cast level 36 Rain of Fire on Striking, 7% Chance to cast level 1 Stormpike on Striking.

sacred uniques median xl

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