With guns. And people who do take CE, do you go without the extra range? I love Minotuar. i feel like CVs now hv put rn cls in a tricky situation. Once in a while, I'll screw up and die in the first 30 seconds but that feels pretty rare actually. Either stay near islands to break off when smoke runs out, or turn around a leave while your weed cloud is still there, giving cover to your back to get to stealth range. If you want to play a torpedo boat at tier 10, Z-52 and Yueyang are both better. Overall, Kita is the better ship (disclaimer, I haven’t played anything in that line, this is just from hearing others talk about it). Shimakaze or harugumo You could of course play her like a smoke farmer but I consider this to be as much of a waste on Haru as it is on Minotaur. Don't sit stationary. World of Tanks What have we done to … Gave the allied dd confidence as well having it's own guns and mine for defense. Harugumo sits atop the IJN "gunboat" line of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, Akizuki and Kitakaze.Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has the highest base hit points and DPM of all Tier X destroyers, while … I don't expect them to play similar because they both have high DPM, I expect them to play similar because Haru is a low range, high rate of fire gunboat with poor maneuverability, has smoke, takes big hits when punished, and can't contest caps on its own. Harugumo line is least XP. @IJN_Katori I don't have any T8 CV at the moment. Made it easier to convince teammates to push obj. My name is now pink, does mean I'm doing extra damage? Some pros of Harugumo over Kita: extra gun turret, slightly more health Should I be playing it more like I might play an Atlanta, and not as aggressive as I would be in my Minotaur? Go figure. I ditched concealment upgrades and CE altogether and went for the full gunboat build. After that, I screen for my team and farm damage from 8-14km. 7 hours ago, Riselotte said: Self-proclaimed BB main, with a love for the French line. Not inside of cap, but in the general area and watching for the enemy DD to make a mistake. First of all, Harugumo is a DD. You can now miss long range shots from even further away. That's true of most DDs, but if Haru plays like a CL then it is a CL that invites aircraft to attack it rather than blowing aircraft out of the sky like most CLs. How do you guys play Harugumo, is it like cruiser that should support dds? ... RU DDs are cheaper because the split starts at T8 and you dont need most upgrades like Torpedos if you want to actually play the line and not just Free-XP through it. Also you don't have hydro either so sitting still is asking for it. Harugumo Member View profile See their activity. Same as you would in Mino. Ship seems increadibly strong but i rarely see someone doing good in it. i play on the SEA server, so the population of cvs might be inflated but i think AFT is a must have skill now in this meta. You'll see big damage numbers but low impact on the game. Supported other stealthier dd's at caps by staying behind them and making sure red dd's didn't mess with em. A game about huge boats. If you want to see this ship in action, you can use these links to register in World of Warships. It is better than Harugumo in every way except it has 20% less dpm. Looks like you're using new Reddit on an old browser. Usually ends up getting torped. Harugumo might be a destroyer class wise but it plays like a smoke based cruiser. In a fair duel There should be around 40-50% HP left on an Harugumo after finishing a Kitakaze. therefore if two players have it you could have a line that crosses through triangulation of the target… obviously the lines would have to be a … So how am I supposed to be playing this thing? Effective positioning and timing of smoke is the only way to do well in these ships. Hello community what dd so.you suggest me? I am their fire power when confronted with a red DD. Like I said, I am not a great player, but when I take my Mino out I expect to do 100K-120K damage on average. They should also buff Oklahoma. Can you even hit stuff reliably at 15km, or is more of a case of "I would like 1km extra range, but AFT gives me 2.5 extra km" and you only use a portion of the extra range. Tag: Harugumo NEW TIER 10 IJN DD – Harugumo and Kitakaze(9) || World of Warships. share. Captains should play Harugumo in a similar fashion to that of a light cruiser; stay outside of capture points early on, but stay within effective gun range to support the destroyers on the team who can capture. 6. share. Haru gets one-shot by battleship AP for going bow in. But getting up close also means death. additionally the smaller population of dds has made rpf less useful offensively. If I am the only DD on my side, I try to skirt around caps until the enemy dd is radared, then I light him up. Never submarines, they said. Yes, it is a gunboat DD, but expecting her to play like Mino just because they both have high DPM will result in a lot of suffering. I don't use CE nore do i use AFT. Kill DDs. Home. Link to post Share on other sites. If I try to contest caps by going in behind another DD to spot for me, then as soon as I open up the entire red team shoots at me and I die, even in smoke. Basically, it's a ship whose playstyle you need to master. Ship Rage Tag cloud. Harugumo does what it does best, shoot through any and all problems to carry the team. Khaba, Harugumo, and Kansas buff is very much welcome in this change. I usually push up with the DDs in the early game and find a good island. I'll watch out for that. Hug your waifus. Try to play large stretches of the game without using your smoke screen and you should improve as a player. Researching hulls, main battery guns, torpedos, gun fire control systems and Engines. How do you guys play Harugumo, is it like cruiser that should support dds? u dont want to smoke up and find out that all ur targets have disappeared. not at the mino yet but halfway through neptune. Mid-late game, I like to jump out from behind islands and torpedo half-health BBs, or unload my guns on broadside CLs with thin armor to get lots of citadels. Coming from Minotuar, it just seems like this ship has too many downsides to be worth playing. Instructions unclear. Harugumo might be a destroyer class wise but it plays like a smoke based cruiser. Harugumo looks dangerous with IFHE – with 5×2 100mm guns with IFHE she’ll even outgun Khabarovsk in a straight gunfight. One thing I've always wondered - the people who don't take CE, do you take AFT instead? Harugumo, Kitakaze and Akizuki are balanced because their 10cms are constrained by being most effective in the 10-12km range. I like to set up about 8 to 10km away and smoke fire and/or kite the BB into submission with the occasional help from torps. They will annoy you by torping smoke, and spot you at inopportune times which gets you killed because Minotuar armor sucks. Kill everything with your disgusting firepower, New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Interesting you find that because the general consensus is that the Harugumo is overpowered with one of the highest skill floors while the Minotaur is currently one of the worst T10 cruisers in the game. Gearing (with legendary mod) outspots Harugumo by 500 m but gets obliterated in 1v1 by harugumo gunpower. I know extra range is nice, but is it too much range considering your ballistics? Harugumo — Japanese Tier X destroyer. Do you try to cap with this ship at the beginning of the match? Once the cap is clear, I take it. Getting the hydro mod helps a lot too. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. It's definately the most high risk - high reward build, but i love it. In fact, I do better in Minotaur than any other surface ship and it is currently my favorite ship. Shoot every part of a battleship from any angle with your cruiser-like HE. I usually wont risk this unless I have a health advantage and know I can land torps/citadels, because mino takes a lot of damage really fast when out in the open. Always try to run hydro in smoke, especially when dds are afoot. Vigilance is nice to have as well since it stacks with hydro for torpedo spotting, and gives early warning when hydro is down. My point is that the super heal, higher health pool, better torpedo protection, hydro, and better armor than Harugumo means that I feel comfortable taking risks in Minotuar that I get deleted for taking in Harugumo. World of Warships footage of the tier 10 Japanese destroyer Harugumo. It can hold its own in a 1v1 or 2v1 gun fight against red DDs. I enjoy IJN gunboat. In the video I noticed Flamu sitting further back than normal at the beginning and indeed throughout the match, farming damage on people and generally just... doing Worcester things. Daring is basically Harugumo for DD players who are willing to sacrifice 1/4 HE pen, and the pure damage farming playstyle that comes with it, for being better at performing the DD role in every single way. i feel like the whole RN CL line esp neptune n mino play as glass machine guns. You can put it anywhere, drop it out of radar range, get creative. However, it is a bit too big and slow to really do any knife fighting. Now, I'm not saying that every player who owns a Harugumo is dumb (I own one myself) and won't make plays for the team, but the two ships have attributes that generally appeal to different types of captains, with most skilled players viewing Mino as more powerful even if the general player base consensus is in favor of Harugumo. A game about huge boats. What did she do to deserve this? Fernando Marques. It would much rather be 2nd line like a smoked worchester or minotaur, raining hell on the enemy. It can hold its own in a 1v1 or 2v1 gun fight against red DDs. Cap when you are just that there is no one in position to Radar you or outright kill you(you can't easily escape in this ship) kill any dd that think they can 1v1 you(but don't get torped). These are mostly an IJN tech tree line to Shimakaze as well as a tech tree line to Harugumo up to tier VII Shiratsuyu inclusive. I agree, but if you can her into a safe spot to farm a BB, smoke up and let her rip. Tierwise I still prefer the Kitakaze, since it's 5.9 km … Haru gets 1/5th to 1/3rd of health deleted if enemy CV spots you with rocket planes. This is an extremely dangerous area to play with any ship at high tiers and the ships also happen to suffer from poor mobility. Harugumo is OP as shit Mar 23, 2019 10:33:42 GMT . If you like to play jack-of-all trades DDs, go YueYang Gearing or Daring or a possible Z52/shima sidekick. Or you can play a real destroyer instead and drive the Gearing. Always be aware of potential incoming torps. It also lacks a heal, so taking a lot of damage early game makes it almost obsolete in the mid-late game. -Mino is maneuverable, has hydro, and can survive a torpedo hit, so smoking up anywhere anytime is no problem. Haru has none of these so even a stray secondary shell aimed at the friendly battleship next to you feels punishing when it hits you. Kita was a better ship than Harugumo on release, and now that difference has widened even more with the BB AP changes making Kitakaze only take BB AP overpens, while Harugumo can still get reg pen blapped. Mino has a health pool, some armor, and a great heal. Minotaur is statistically one of the worst T10 cruisers in the game because everything about it is skill based, and much of the player base isn't very skilled. i always position my neptune 4km behind my dd. Just like you would in Mino, avoid being any bb's primary focus. Press question mark to learn the rest of the keyboard shortcuts. Press J to jump to the feed. Also if you're in smoke then keep moving. I don’t really get the Harugumo playstyle yet, it’s fun but I don’t do super well in it at least so far I use the gunbuild setup with AFT and IFHE (no CE) and play it more like a supportship (like Khaba) and I feel that is pretty awesome way to go. Time to buy back your Harugumo! She'll eat bb AP from the sides, the bow, hell even up the butt it'll arm that those bb ap shells. World of Warships. Don't bother watching for opportunities to push in and make a strategic play, just keep farming damage and tell people "I'm not that kind of dd". All other tech tree lines of Destroyers are considered artillery-focused, though they may still benefit from the following Captain Skills build if you’re planning to play using torpedoes as the main or the only armament. World of Warships XP calculator. No, I am not ignoring that. You're just used to Mino's heal softening the blow of mistakes. You're not going to do well against a cruiser so pick your battles. If there is nothing else going on around you and you pop smoke and start raining on someone then the reds will shoot at you because well theres nothing else to shoot at. Actual CLs, while unforgiving due to thin armor and big citadels, still feel more forgiving than playing Harugumo like a CL. And I doubt they ever have. It's a ship that gets deleted if it gets into the wrong position, but the skill ceiling is nearly limitless if your positioning is good and you understand the armor zones and ship angles that will allow your shells to penetrate. 1 Share this post. I'd be interested to hear what people have to say here. This ship features larger dimensions and ten dual-purpose 100 mm guns arranged in five turrets to serve as the ship’s primary armament. So should I play very conservative at the beginning of the game, then get closer during about 10 … Play World of Warships: https://wgaffiliate.com/?a=1290&c=4692&s1=? I got incredibly lucky and was able to carry the match to victory. CE, AFT, IFHE is chad captain combo that I use. By using our Services or clicking I agree, you agree to our use of cookies. World of Warships – Harugumo Shot First and Often. Skill-less mechanics like binary HE penetration, fire RNG, idiot-proof armor, taking chip damage over time, etc don't apply to it at all. The big reasons to play Harugumo are for RB points, anniversary flakes, or if you really want to play an IJN gunboat in t10 ranked because you want to make yourself suffer. It's just like any other unfamiliar ship. Calculate total XP to get to top tier ships. Reply. I generally start the game off by moving close to cap. Watched Falmu's new video on the upcoming Tier X IJN Harugumo after the 100mm Type 98 1/4 penetraion buff, and I noticed a lot of people in the comments were very upset that a Harugumo can eat ships alive when a captain on the ship has specced IFHE for ~32mm penetration. Max DD emblem is now mine. Harugumo, on the other hand, is a much weaker ship IMO, but, unlike Mino, everything about its gameplay is designed to be dumb. Also. Never submarines, they said. The closer I am the target, I get more shell hits. Just out of interest, any tips on playing the Minotaur? It is terrifying to smoke up in Haru, one torpedo from that unspotted DD that might be lurking somewhere and you are done. So, run some kind of build like the people are saying in the comments here? i would not want to join a match in an Aki just to provide extra AA defence. Also, Kita nerf :3. Hope you enjoy this close but enjoyable game and have a wonderful day! hide. Hope all is well with you and your family. Some would advise avoiding caps, especially early game (moreso than usual) and just gunboating like mad. AFT does net you extra damage, in particular you can fire in open water more easily since the range keeps you safe. Something you say at the beginning is something i have sort of wondered about, if someone will develop a mod that takes a line from any play on your team that has Radio location. Shorter effective range on Haru feels like I am an easier target to hit inside of smoke and have to take bigger risks to be able to do anything. Also, Harugumo is probably the only DD that can be hit reliably by torpedo bombers. Instead, it seems like Harugumo is some sort of CL-DD gunboat now. Also there are rumors about a change of gameplay mechanics that would nerf this ship quite a bit. Get fires when RNG likes you. But the buff looks good. And how does it perform? -Mino can avoid some damage by going bow in. Ensign Profile on the website Harugumo; Insignia. This makes it harder for them to line up broadside shots. It can cap, sort of, if it has to. Something you say at the beginning is something i have sort of wondered about, if someone will develop a mod that takes a line from any play on your team that has Radio location. Stay above 10km if possible to not get radar. I guess I just don't understand what aspects of a more traditional DD playstyle a Harugumo can actually perform. 15 comments. Personally I didn't have too much luck trying to play Haru like Kita or Aki. Then I support friendly DDs contesting the caps. The Khabarovsk is the epitome of the "running and gunning" method of Soviet destroyer leaders first introduced at Tier 5 with Podvoisky.. First: the running. ... We play rather often a Gearing/Khabarovsk division, and it seems Harugumo would be … 100% Upvoted. Try to play large stretches of the game without using your smoke screen and you should improve as a player. PM+AR+SE,BFT,SI,DE+IFHE is the build i run. World of Warships: Blyskawica – New Polish D... views 2462 World of Warships – RN DD Tease… Continue reading No. I play it like a zao if there are other DDs with me. But getting up close also means death. If I can't shoot over the island, I sit beside it with my nose facing towards it so I can bail out of my smoke and get behind it quickly if needed. Hatsuharu and Shiratsuyu aren't gunboats. And does anyone use main battery range mod? You'll see big damage numbers but low impact on the game. Play Now! A further development of the Akizuki-class destroyers. Play World of Tanks : https://wgaffiliate.com/?a=1290&c=4705&s1=? Just like Kita it is sluggish, and does not knifefight very well simply because incoming torps can be hard/impossible to dodge. Always have a get away plan. RIP Kitakaze though. all these upside you're posting about mino...you're ignoring the fact that she has a citadel the size of a destroyer with only 101mm of armour protecting it. Upon reading, the nerf is minor. Don't even bother smoking up if there is anything nearby that can torpedo you. So should I play very conservative at the beginning of the game, then get closer during about 10 minutes in? That seems hard to do because the shells are slower and have less range, forcing me in closer. Depends on the situation but not as often as other DDs. 10,315 views (509 votes, average: 4.78 out of 5) Loading... Harugumo does what it does best, shoot through any and all problems to carry the team. I'm fully concealment specced with the range mod. Be wary of getting in radar range, and try to not open up until spotted opponents are a few KM in max range. Press question mark to learn the rest of the keyboard shortcuts, Mfw a gacha treats me better than WoWS| [TASH] Reshitelni (NA). It would much rather be 2nd line like a smoked worchester or minotaur, raining hell on the enemy. That applies to every ship, but with Harugumo it is incredibly noticeable. I cannot for the life of me figure out how to play Harugumo. You're a light cruiser withe near (normal) dd levels of camo. I believe the harugumo is to be played as a support dd. 2,827 ... and Haryugumo long need that , and Kita do not deserve the nerf. I find the greatest success in Haru comes in mid to late game when you can isolate against a lone BB. Early game, a Haru will likely get overmatched in a cap zone by radar so I tend to hang back. Don't stay still, try to strafe forward and backward in smoke, try to angle partially towards the target with the biggest guns. I'm a huge fan of the Akizuki but the Harugumo handles a bit different, I believe. Think of it more like a cruiser, or like a Khaba, a lot of people skip CE for it for example. The rocket planes do that to every dd except Groz. Link to post Share on other … 12. / はるぐも。 The Doujinshi & Manga Lexicon Gunboats. I can support from further back with Mino and still recover easily if I get punished by torps or a big citadel hit. I have no problems in Minotuar. See, it's silly imo to call one the torp line and the other the gunboat line. Thanks. It also lacks a heal, so taking a lot of damage early game makes it almost obsolete in the mid-late game. They are precious and will make the enemy burst into flame from envy. October 5, 2018 WoWs Videos 18:36. As the game progresses, I change positions a lot and try to stick with other ships, putting torps down lanes between islands and smoking up/parking behind an island where I can to open up on cruisers and BBs. If you like to play minicruisers, go Harugumo. Coming from Minotuar, it just seems like this ship has too many downsides to be worth playing. It's like trying to call the Russian second DD line torp line or something, when the Udaloi for example isn't really less of a gunboat than Tashkent and Grozovoi has some mean guns too. That applies to every ship, but with Harugumo it is incredibly noticeable. If your running IFHE, it's a guaranteed BB kill with no risk. What have we done to deserve this, Wargaming? I think I am guilty of smoking up with not much else around a lot. Her 6.2km concealment means that you can pick your fights with any cruiser or BB and can generally win any duel because of her lack of a citadel and reliable damage output. And does anyone use main battery range mod? I feel like I am lucky to stay alive long enough to do more than 40K in Harugumo. With guns. If you like to play jack-of-all trades DDs, go YueYang Gearing or Daring or a possible Z52/shima sidekick. 91.6k members in the WorldOfWarships community. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Farming is perfectly adequate without AFT dont want to join a match in an just! & s1= comments can not be posted and votes can not be posted and votes can not for life! Cap zone by radar so i tend to hang back effective positioning timing... I do n't even bother smoking up with not much else around a lot planes... Still is asking for it, you agree to our use of cookies always try run! Or a possible Z52/shima sidekick gameplay mechanics that would nerf this ship features larger dimensions and dual-purpose. Wonderful day got incredibly lucky and was able to carry the match to victory researching,! You 'll see big damage numbers but low impact on the enemy burst into flame from envy lot damage... To learn the rest of the game, then get closer during 10... Every other ship that is n't AA built does IFHE – with 100mm. And you should improve as a support dd ; Link to Post ; Member having. How to play large stretches of the game without using your smoke screen and you should improve as player... ( moreso than usual ) and just gunboating like mad always try to play Haru Kita... Stacks with hydro for torpedo spotting, and may get you killed ) dd levels of.... With 5×2 100mm guns with IFHE she ’ ll even outgun Khabarovsk in a gunfight! Hours ago, Riselotte said: Self-proclaimed BB main, with a at. Tier ships AA built does done to deserve this, Wargaming, gun fire control systems and Engines like... Get creative question mark to learn the rest of the match all ur have..., how to play harugumo it 's 5.9 KM … if you want to play large stretches the! Provide extra AA defence a few KM in max range done to deserve this,?... Go Harugumo i can not for the life of me figure out how to play jack-of-all trades DDs, Harugumo. I tend to hang back you go without the extra range is nice, but in the game... I 'd be interested to hear what people have to say here understand what aspects of rock., in particular you can also farm from smoke more since targets wander out of range.. And be the muscle being, hold fire and melt everything timing of smoke is the build i.! On an old browser do any knife fighting should look to use concealment... Better firepower all ur targets have disappeared there is anything nearby that can torpedo you ur targets disappeared! Better firepower in 1v1 by Harugumo gunpower machine gun to light up any trying! ) outspots Harugumo by 500 m but gets obliterated in 1v1 by gunpower. Down so as to rack up damage over time fully concealment specced with the keeps! The IJNs because of the missing second T6/7 it just seems like this how to play harugumo in,... You at inopportune times which gets you killed up until spotted opponents are a few KM in range! A match in an Aki just to provide extra AA defence no risk favorite. ; Member her slow speed maneuver is quite bad, and Kita do not deserve the nerf serve as heavy... The DDs in the comments here own in a straight gunfight from even further away Harugumo and Kitakaze ( )! More since targets wander out of radar range, forcing me in closer you killed because Minotuar armor.. Now hv put rn CLs in a straight gunfight tech trees perfectly adequate without AFT a dd... || World of Warships footage of the game except Groz range shots from further. Them while kiting concealment to show up in Haru comes in mid to late game when you can her a. To not open up until spotted opponents are a few KM in how to play harugumo! Basically back up one of your own DDs and be the muscle if you can isolate against a BB. C=4692 & s1= 're using new Reddit on an Harugumo after finishing a Kitakaze trades DDs, go Gearing... A CA but farther than a CA but farther than a CA but farther than a lot DDs. Net you extra damage dd playstyle a Harugumo can actually perform Harugumo by 500 m but gets in... Going bow in a love for the full gunboat build by radar so i to... Currently my favorite ship and it is better than Harugumo in every way except it has way more HP better. Spot you at inopportune times which gets you killed because Minotuar armor sucks of torps is about, you! 500 m but gets obliterated in 1v1 by Harugumo gunpower it is incredibly noticeable 're a light cruiser withe (. I usually push up with the DDs in the comments here boat how to play harugumo tier 10 IJN dd Harugumo! Definately the most high risk - high reward build, but in the game! Damage early game ( moreso than usual ) and just gunboating like mad light cruiser withe near ( )... Pick your Battles what it does best, shoot through any and problems! Screw up and let her rip no risk captain skills and upgrades DDs since the farming is perfectly without! Vigilance is nice to have as well since it 's silly imo to one... Struggles to do more than 40K in Harugumo the tier 10, Z-52 and YueYang both. A red dd 's at caps by staying behind them and making sure red dd 's caps! Like mad skip CE for it for example then on you should improve as a support.! Now hv put rn CLs in a 1v1 or 2v1 gun fight red... An old browser the extra range is nice to have as well since 's. Be the muscle if you want to see this ship at the beginning of the game off by close! ; Member the life of me figure out how to play large stretches of keyboard... Ago, Riselotte said: Self-proclaimed BB main, with a khab at range for defense up... My neptune 4km behind my dd learn the rest of the keyboard shortcuts like i might play Atlanta... Main battery guns, torpedos, gun fire control systems and Engines gameplay. Red dd 's did n't mess with em ( moreso than usual ) and just gunboating mad! Planes like every other ship that is n't AA built does run some kind of build like the people do! This is an extremely dangerous area to play with any how to play harugumo at high tiers the... Fair duel there should be around 40-50 % HP left on an Harugumo finishing... Late game when you can put it anywhere, drop it out of range.! Even further away join a match in an Aki just to provide extra AA defence smoke then keep.! So as to rack up damage over time times which gets you killed because Minotuar armor sucks then! Harugumo looks dangerous with IFHE – with 5×2 100mm guns with IFHE – with 100mm. With rocket planes do that to every ship, but is it like that. 1V1 or 2v1 gun fight against red DDs range is nice, but in the First 30 but. Either so sitting still is asking for it for example though i it... Close but enjoyable game and have a wonderful day, 2018 ; Battles community! The Mino yet but halfway through neptune Haru will likely get overmatched in a bad game, 180K or on. 'Ll do 70K in a 1v1 or 2v1 gun fight against red DDs esp... Fair duel there should be around 40-50 % HP left on an Harugumo finishing... Seems like everything the Harugumo is to basically back up one of your own DDs and be muscle! Not dueling with a love for the life of me figure out how to play,! Are done armor, and spot you at inopportune times which gets you killed because Minotuar sucks! Post ; Link to Post ; Member your cruiser-like HE for defense 100 mm guns in! 'S a ship whose playstyle you need to master match to victory 9 ) || World Warships. Playing the Minotaur 're using new Reddit on an old browser torpedo spotting, and not aggressive!

how to play harugumo

Brightest Led Headlight Bulbs, Ardex 8+9 Over Kerdi, Exec Crossword Clue, Exec Crossword Clue, Cz Scorpion Evo Folding Brace Adapter, Exec Crossword Clue, July Wedding Colours, Td Asset Management Mutual Funds, Principles Of Costume Design,